For more on Northern Warriorship see True Helm



The Art of Berserk

About Rune-Net


The nature of the art of Berserk was little understood by the average viking, much less by the modern academic. Many Sagas make little distinction between foul tempered bullies and those devotees of Odin who became divinely inspired, wading into the sea of blades, seemingly invincible.

In my own training, the word "berserk" was attributed to "bear" and "sark" (a shirt). A berserk was one who fought without a shirt, or with only a bear skin from the waist up. Not only did they scorn body armor, they often went without the psychological advantage of a layer of clothing between their skin and the enemy's sword.

In our tradition, the symbolism of removing the armor is of great importance, but before it is safe to do so, one must be adept at doing battle fully armored. Whether on the battlefield or in the marketplace we all wear some sort of armor against "the slings and arrows of outrageous fortune", or more to the point, the barbs of our fellow humans. In order to operate efficiently we must know our strengths and weaknesses, and become aware of the style and construction of our armor.

As our movements become increasingly efficient, we find that we can afford to shed some of our armor. We then find that our movements become even more efficient with the resulting freedom. Eventually we find ourselves totally open to the world. No longer encumbered with layers of protection we are free to be our true selves. Every act becomes a spontaneous and joyous act of pure will. We become a vortex of pure will force.

Paradoxically, while a novice stripped of armor would be instantly slain, an adept becomes impervious to steel. The berserk ceases to be a target by becoming as if devoid of gross substance. The Ynglinga Saga describes the Berserks when inspired by Odin, "They cut down the enemy, while neither fire nor iron could make an impression on them." That which offers no resistance cannot be cut. That which is flexible cannot be broken.

Anyone who has been in combat situations will realize that uncontrolled anger is rarely a friend in battle. Such emotion may well stimulate enthusiasm and fearlessness, but at the cost of judgement and precision, there is a Samurai saying-"The angry man will defeat himself in battle as well as in life." The true berserk rage is certainly not blind anger. An angry warrior may be frightening and deadly but is unlikely to come out of a battle alive, let alone unscathed.

There is in certain circles, the belief that drugs were used to induce the rage, in particular Amanita Muscaria. While the use of drugs in occult training is almost universal, and the training of berserks most probably included them, there is no evidence that they were ever taken to induce the rage. Gordon Wasson, who studied in great depth the historical use of Amanita Muscaria, presents in detail the recent origin of this myth, and the reasons for dismissing it, in his epic work Soma, The Divine Mushroom. Our point of view is that, as with anger, drugs would tend to diminish the precision of a warrior's actions.

The secret of the berserk's invulnerability is the ability to let the True Will flow unimpeded. This requires the warrior to be totally calm and centered while at the same time unleashing the destructive forces of the Will. This is a form of meditation infinitely more difficult than being calm and centered in a quiet room (something most people find almost impossible anyway). The slightest distracting thought can be fatal. By not letting thoughts interfere with the flow of Will, the berserk is always in the right place at the right time. Action flows, there is no rigidity or predictability, there is nowhere a blade can strike.

The berserk acts without hesitation and is always in harmony with any situation. Harmony in this case means being true to the self and interacting with the situation in a way which is honest with the self. This can only be done when there is no barrier between the self and the situation. One becomes a fluid part of the situation without losing one's individuality, an indispensable and autonomous part of the whole, every movement being a vital adjustment of one's position in the universe.

Sweyn
Organiser Rune-Net


Rune-Net

MacKaos Consulting